网友您好, 请在下方输入框内输入要搜索的题目:

题目内容 (请给出正确答案)
单选题
搜索命令computer adventure games,翻译过来是()。
A

computer(AND)adventure(AND)games

B

computer(OR)adventure(OR)games

C

computer(AND)game(NOT)adventure


参考答案

参考解析
解析: 暂无解析
更多 “单选题搜索命令computer adventure games,翻译过来是()。A computer(AND)adventure(AND)gamesB computer(OR)adventure(OR)gamesC computer(AND)game(NOT)adventure” 相关考题
考题 Program that can destroy another computer’s programs are called () . A、bugsB、bugsC、virusesD、games

考题 Some pupils fill their spare time ____ computer games. It is really a waste of time. A.withB.byC.toD.into

考题 A(71) is a device that enables the computer to handle sounds.A.video cardB.network cardC.sound cardD.card games

考题 Teachers warn students that () to computer games is dangerous.A、likingB、addictionC、preferenceD、playing

考题 Seldom () (I play) (请调整为合适的形式和顺序)computer games.

考题 Miao Yue usually_______(play) computer games on weekends.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. What is the topic of this article? 查看材料 A.How does playing computer games affect the level of violence in children. B.There is no difference between Platform games and 'Beat-Them-Ups'. C.How to control anger while playing computer games. D.How to make children spend less time on computer games.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. According to the second paragraph, how does violence relate to playing computer games? 查看材料 A.When losing computer games children tend to experience frustration and anger. B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior. C.People who have good hand-eye-coordination tend to be more violent than others. D.The violent content in the games gets children addicted to the games.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. Which of the following games is supposed to contain violent content? 查看材料 A.Sonic. B.Super Mario. C.Platformer. D.Beat-Them-Up.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. What does "unscathed" (Para. 1) probably mean? 查看材料 A.unsettled B.unbeaten C.unharmed D.unhappy

考题 单选题搜索命令+computer+adventure+games,翻译过来是()。A computer(AND)adventure(AND)gamesB computer(OR)adventure(OR)gamesC computer(AND)game(NOT)adventure

考题 判断题利用搜索命令“computer adventure games”搜索的结果,限定网页中要同时包含三个关键字,但其顺序和相邻位置允许是任意的。A 对B 错

考题 单选题Many studies have suggested that _____.A more and more young people enjoy cruel computer gamesB violence in computer games makes their players more aggressiveC there are now far more incidents of violence due to computer gamesD simulated violence in computer games is different from real violence

考题 问答题With the amazing technological development of computer and of the Internet, virtual games played on the Internet are becoming more and more popular. Many claim that playing games teaches us about life. Do you agree with this view?

考题 单选题You are a network administrator for Alpine Ski House. The network consists of a single Active Directory domain named alpineskihouse.com.Your company acquires a company named Adventure Works. The Adventure Works network consists of a single Active Directory domain named adventure-works.com. A server named Server32 is a network-management application server in the adventure-works.com domain. Server32 accesses all of the desktop client computers to perform automated software upgrades and hardware inventory. The network-management software on Server32 references desktop computers by unqualified host names, which are resolved to clientname.adventure-works.com by using a DNS server. You join Server32 to your domain to become server32.alpineskihouse.com. The Server32 IP address is 10.10.10.90.You are gradually migrating all adventure-works.com desktop client computers to your domain to become clientname.alpineskihouse.com. You do not have access to the adventure-works.com DNS server. When Server32 attempts to apply an update to the client computers, the network-management software returns many alerts that say that desktop computers cannot be found.   You want to allow the network-management software on Server32 to resolve unqualified client computer host names in adventure-works.com or alpineskihouse.com, and you want to use the minimum amount of administrative effort. What should you do?()A On the DNS server for alpineskihouse.com, add a zone for adventure-works.com. Create a host (A) record for server32.adventure-works.com that points to 10.10.10.90.B On Server32, in System Properties, type adventure-works.com in the Primary DNS suffix of this computer field in the DNS Suffix and Netbios Computer Name setting.C On Server32, configure a Hosts file that contains the name and IP address of every network computer.D On Server32, in Advanced TCP/IP Settings, add adventure-works.com and alpineskihouse.com to the Append these DNS suffixes (in order) setting.

考题 单选题利用搜索命令computer adventure games,搜索出来的结果中()。A 只列出同时包含三个关键字的记录B 列出所有包含“computergames”的记录,但在其中排除有关adventure的记录C 不仅有同时包含三个关键字的记录,也有仅含部分关键字串(如computergames)和个别关键字(如computer)的记录

考题 单选题搜索命令+computer+game–adventure,翻译过来是()。A computer(AND)adventure(AND)gamesB computer(OR)adventure(OR)gamesC computer(AND)game(NOT)adventure

考题 单选题Playing games for hours at a time without a break, Pete sits at the computer screen until his eyes begin to water to water.A Pete sits at the computer screen until his eyes begin to waterB the computer screen makes Pete’s eyes waterC Pete’s eyes water when he sits at the computer screenD Pete’s eyes, who water, sitting at the computer screenE Pete sitting at the computer screen with watering eyes

考题 单选题It is ______ waste of time for young men to devote themselves to playing computer games on______Internet only for ______ pleasure.A /; the; /B the; the; /C a; the; aD a; the; /

考题 问答题Recently, the fact that more and more students are spending too much time playing computer games has aroused great concern. What influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 120 words.

考题 单选题People made small shops into small game houses in order to _____.A make computer games more popularB get more moneyC help people to learn computer betterD make people happy

考题 单选题Judy with her brother ______ computer games when her mother came back.A were playingB are playingC was playingD is playing

考题 单选题The best title for the passage could be _____.A The Dark Side of Computer GamesB Computer Games—Advantages and DisadvantagesC The Development of Violent Computer GamesD A Study on the Influence of Computer Games

考题 判断题利用搜索命令“computer adventure games”搜索的结果,不仅要求网页中必须同时包含三个关键字,关键字的顺序也要求完全相同,并且它们必须还是连在一起的。A 对B 错

考题 单选题利用搜索命令+computer+adventure+games,搜索出来的结果中()。A 只列出同时包含三个关键字的记录B 列出所有包含“computergame”的记录,但在其中排除有关adventure的记录C 不仅有同时包含三个关键字的记录,也有仅含部分关键字串(如computergames)和个别关键字(如computer)的记录

考题 判断题利用搜索命令+computer+adventure+games搜索的结果,限定网页中要同时包含三个关键字,但其顺序和相邻位置允许是任意的。A 对B 错

考题 判断题利用搜索命令“computer adventure games”与+computer+adventure+games搜索的结果是相同的。A 对B 错