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Recently, the fact that more and more students are spending too much time playing computer games has aroused great concern. What influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 120 words.

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更多 “问答题Recently, the fact that more and more students are spending too much time playing computer games has aroused great concern. What influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 120 words.” 相关考题
考题 29. You'd better _________ too much time playing computer games.A. don't spendB. not to spendC. to not spendD. not spend

考题 AIn China,more and more middle school students are getting shorter sleeping time than be-fore. Most students sleep less than nine hours every night,because they have much homework to do. Some homework is given by their teachers,and some by their parents. Also,some students don't know how to save time .They are not careful enough while they do their homework,so it takes them a Iot of time. Some students spend too much time watching TV or playing computer games.They stay up very late. Some students have to get up early every morning on weekdays to get to school on time by bus or by bike.lt can be a long way from home to school.Schools and parents should cut down some of the homework so that our children can enjoy more than nine hours of sleep every night for their health. For children,we should make best use of our time. When we have enough time for sleeping,we will find it much better for both our study and health.( )21. What makes most students sleep less than nine hours every night?A. Watching TV.B. Playing computer games.C. Doing their homework.D. Doing housework.

考题 THREE THINGS TO BRING YOU MORE FRIENDS Do you lack friends Do you want to make more friends If so, you may read on… There's a certain beauty in being a lone wolf. You have more time to do the things you want to do. But if you want to make more friends, and do things together with them, please consider these suggestions on how to meet people and form. strong, lasting friendships. Spend more time around people and talk to them. If you want to make friends, you first need to put yourself out in order to meet people. Friends seldom come knocking on your door while you sit at home playing computer games. Participate in an online community. You don't necessarily need to have a lot of common interests with people in order to make friends with them. Social networking sites such as Wechat, Facebook, Twitter, and My Space are great way to meet new people and learn more about the people you meet. Join a sports team. A common misunderstanding about this is that you have to be really good at playing a particular sport in order to make friends with others on the team, but not all teams are so competitive. As long as you enjoy the sport and support your teammates, joining a local team could be a great way to make new friends.1. How many ways the author suggests on how to make more friends()A. Three.B. Four.C. Two.2. If you want to make more friends, first you need to()A. join a club.B. chat on the internet.C. put yourself out.3. What is the meaning of the word “online” in paragraph3()A. 直线的B. 在线的C. 线下的4. What is misunderstanding about joining a sports team()A. You have to be good at playing a particular sport.B. You must enjoy the sport.C. You must support your teammates.5. The main point of this passage is about ().A. how to talk with friends.B. how to make more friends.C. how to study English well.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. What is the topic of this article? 查看材料 A.How does playing computer games affect the level of violence in children. B.There is no difference between Platform games and 'Beat-Them-Ups'. C.How to control anger while playing computer games. D.How to make children spend less time on computer games.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. According to the second paragraph, how does violence relate to playing computer games? 查看材料 A.When losing computer games children tend to experience frustration and anger. B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior. C.People who have good hand-eye-coordination tend to be more violent than others. D.The violent content in the games gets children addicted to the games.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. Which of the following games is supposed to contain violent content? 查看材料 A.Sonic. B.Super Mario. C.Platformer. D.Beat-Them-Up.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. What does "unscathed" (Para. 1) probably mean? 查看材料 A.unsettled B.unbeaten C.unharmed D.unhappy

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. According to the author, why do video games lead to violence more than TV or movies? 查看材料 A.Because children cannot tell fiction from reality. B.Because children like to act out the scenes in the games on the playground. C.Because computer games involve children more than TV or films. D.Because computer games can produce more anti-social behavior.

考题 共用题干 第一篇Computer LiteracyThere is no denying that students should learn something about how computers work,just as we expect them at least to understand that the internal-combustion engine(内燃机)has something to do with burning fuel, expanding gases and pistons(活塞)being driven. For people should have some basic idea of how the things that they use do what they do.Further,students might be helped by a course that considers the computer's impact on society. But that is not what is meant by computer literacy. For computer literacy is not a form of literacy(读写能力)。It is a trade skill that should not be taught as a liberal art.Learning how to use a computer and learning how to program one are two distinct activities. A case might be made that the competent citizens of tomorrow should free themselves from their fear of computers.But this is quite different from saying that all ought to know how to program one. Leave that to people who have chosen programming as a career. While programming can be lots of fun,and while our society needs some people who are experts at it,the same is true of auto repair and violin-making.Learning how to use a computer is not that difficult,and it gets easier all the time as programs become more"user-friendly".Let us assume that in the future everyone is going to have to know how to use a computer to be a competent citizen.What does the phrase"learning to use a computer" mean? It sounds like"learning to drive a car",that is,it sounds as if there is some set of definite skills that,once acquired,enable one to use a computer.In fact,"learning to use a computer" is much more like"learning to play a game",but learning the rules of one game may not help you play a second game,whose rules may not be the same. There is no such a thing as teaching someone how to use a computer. One can only teach people to use this or that program.In the second paragraph"violin-making"is mentioned to show that_______.A:programming a computer is as interesting as making a violinB:our society needs experts in different fieldsC:violin-making requires as much skill as computer programmingD:people who can use a computer don't necessarily have to know computer programming

考题 共用题干 第一篇Computer LiteracyThere is no denying that students should learn something about how computers work,just as we expect them at least to understand that the internal-combustion engine(内燃机)has something to do with burning fuel, expanding gases and pistons(活塞)being driven. For people should have some basic idea of how the things that they use do what they do.Further,students might be helped by a course that considers the computer's impact on society. But that is not what is meant by computer literacy. For computer literacy is not a form of literacy(读写能力)。It is a trade skill that should not be taught as a liberal art.Learning how to use a computer and learning how to program one are two distinct activities. A case might be made that the competent citizens of tomorrow should free themselves from their fear of computers.But this is quite different from saying that all ought to know how to program one. Leave that to people who have chosen programming as a career. While programming can be lots of fun,and while our society needs some people who are experts at it,the same is true of auto repair and violin-making.Learning how to use a computer is not that difficult,and it gets easier all the time as programs become more"user-friendly".Let us assume that in the future everyone is going to have to know how to use a computer to be a competent citizen.What does the phrase"learning to use a computer" mean? It sounds like"learning to drive a car",that is,it sounds as if there is some set of definite skills that,once acquired,enable one to use a computer.In fact,"learning to use a computer" is much more like"learning to play a game",but learning the rules of one game may not help you play a second game,whose rules may not be the same. There is no such a thing as teaching someone how to use a computer. One can only teach people to use this or that program.The author's purpose in writing this passage is______.A:to stress the impact of the computer on societyB:to explain the concept of the computer literacyC:to illustrate the requirements for being competent citizens of tomorrowD:to emphasize that computer programming is an interesting and challenging job

考题 共用题干 Benefits of Playing Games1.Why play games?Because they are fun,and have more benefits.Following the rules…planning your next move…acting as a team member…these are all"game"ideas that you will come across throughout your life.2.Think about some of the games you played as a young child,such as rope-jumping and hide-and-seek.Such games are entertaining and fun.But perhaps more importantly,they translate life into exciting dramas that teach children some of the basic rules they will be expected to follow the rest of their lives,such as taking turns and cooperating(合作).3.Many children's games have a practical side.Children around the world play games that prepare them for work they will do as grown-ups.For instance,some Saudi Arabian children play a game called bones,which sharpens the hand-eye coordination(协调)needed in hunting.4.Many sports encourage national or local pride.The most famous games of all,the Olympic Games,bring athletes from around the world together to take part in friendly competition.People who are watching the event and waving flags know that a gold medal is a win for an entire country,not just the athlete who earned it. For countries experiencing natural disasters or war,an Olympic win can mean so much.5.Sports are also an event that unites people.Soccer is the most popular sport in the world. People on all continents play it一some for fun and some for a living. Nicolette Iribarne,a Californian soccer player,has discovered a way to spread hope through soccer. He created a foundation to provide poor children with not only soccer balls but also a promising future.6.Next time you play your favorite game or sport,think about why you enjoy it,what skills are needed,and whether these skills will help you in other aspects of your life.Paragraph 5_______A:What Is the Meaning of Games in National or Local Level?B:Why Games Can Have Practical Side?C:Why Parents Should Support Their Children to Play Games?D:How Games Influence Children's Lives?E:What Should You Think About Before Playing? F: What Soccer Can Bring to People?

考题 共用题干 第一篇Computer LiteracyThere is no denying that students should learn something about how computers work,just as we expect them at least to understand that the internal-combustion engine(内燃机)has something to do with burning fuel, expanding gases and pistons(活塞)being driven. For people should have some basic idea of how the things that they use do what they do.Further,students might be helped by a course that considers the computer's impact on society. But that is not what is meant by computer literacy. For computer literacy is not a form of literacy(读写能力)。It is a trade skill that should not be taught as a liberal art.Learning how to use a computer and learning how to program one are two distinct activities. A case might be made that the competent citizens of tomorrow should free themselves from their fear of computers.But this is quite different from saying that all ought to know how to program one. Leave that to people who have chosen programming as a career. While programming can be lots of fun,and while our society needs some people who are experts at it,the same is true of auto repair and violin-making.Learning how to use a computer is not that difficult,and it gets easier all the time as programs become more"user-friendly".Let us assume that in the future everyone is going to have to know how to use a computer to be a competent citizen.What does the phrase"learning to use a computer" mean? It sounds like"learning to drive a car",that is,it sounds as if there is some set of definite skills that,once acquired,enable one to use a computer.In fact,"learning to use a computer" is much more like"learning to play a game",but learning the rules of one game may not help you play a second game,whose rules may not be the same. There is no such a thing as teaching someone how to use a computer. One can only teach people to use this or that program.To be the competent citizens of tomorrow,people should_______.A:try to lay a solid foundation in computer scienceB:be aware of how the things that they use do what they do,C:learn to use a computer by acquiring a certain set of skillsD:understand that programming a computer is more essential than repairing a car

考题 共用题干 第一篇Computer LiteracyThere is no denying that students should learn something about how computers work,just as we expect them at least to understand that the internal-combustion engine(内燃机)has something to do with burning fuel, expanding gases and pistons(活塞)being driven. For people should have some basic idea of how the things that they use do what they do.Further,students might be helped by a course that considers the computer's impact on society. But that is not what is meant by computer literacy. For computer literacy is not a form of literacy(读写能力)。It is a trade skill that should not be taught as a liberal art.Learning how to use a computer and learning how to program one are two distinct activities. A case might be made that the competent citizens of tomorrow should free themselves from their fear of computers.But this is quite different from saying that all ought to know how to program one. Leave that to people who have chosen programming as a career. While programming can be lots of fun,and while our society needs some people who are experts at it,the same is true of auto repair and violin-making.Learning how to use a computer is not that difficult,and it gets easier all the time as programs become more"user-friendly".Let us assume that in the future everyone is going to have to know how to use a computer to be a competent citizen.What does the phrase"learning to use a computer" mean? It sounds like"learning to drive a car",that is,it sounds as if there is some set of definite skills that,once acquired,enable one to use a computer.In fact,"learning to use a computer" is much more like"learning to play a game",but learning the rules of one game may not help you play a second game,whose rules may not be the same. There is no such a thing as teaching someone how to use a computer. One can only teach people to use this or that program.According to the author,the phrase "learning to use a computer"(Para. 3)means learning_______.A:a set of rulesB:the fundamentals of computer scienceC:specific programsD:general principles of programming

考题 共用题干 第一篇Computer LiteracyThere is no denying that students should learn something about how computers work,just as we expect them at least to understand that the internal-combustion engine(内燃机)has something to do with burning fuel, expanding gases and pistons(活塞)being driven. For people should have some basic idea of how the things that they use do what they do.Further,students might be helped by a course that considers the computer's impact on society. But that is not what is meant by computer literacy. For computer literacy is not a form of literacy(读写能力)。It is a trade skill that should not be taught as a liberal art.Learning how to use a computer and learning how to program one are two distinct activities. A case might be made that the competent citizens of tomorrow should free themselves from their fear of computers.But this is quite different from saying that all ought to know how to program one. Leave that to people who have chosen programming as a career. While programming can be lots of fun,and while our society needs some people who are experts at it,the same is true of auto repair and violin-making.Learning how to use a computer is not that difficult,and it gets easier all the time as programs become more"user-friendly".Let us assume that in the future everyone is going to have to know how to use a computer to be a competent citizen.What does the phrase"learning to use a computer" mean? It sounds like"learning to drive a car",that is,it sounds as if there is some set of definite skills that,once acquired,enable one to use a computer.In fact,"learning to use a computer" is much more like"learning to play a game",but learning the rules of one game may not help you play a second game,whose rules may not be the same. There is no such a thing as teaching someone how to use a computer. One can only teach people to use this or that program.Learning to use a computer is getting easier all the time because_______.A:programs are becoming less complicatedB:programs are designed to be convenient to usersC:programming is becoming easier and easierD:programs are becoming readily available to computer users

考题 问答题Nowadays more young people can enjoy university education than in the past, but they are faced with another problem: job hunting. Most graduates find it hard to find a satisfactory job, and some have to stay jobless for several years. What do you think may have caused this problem? Write a composition of about 400 words to explain your point of view. The title has been provided for you.Problems in university students' job hunting  In the first part of your writing you should present your thesis statement, and in the second part you should support the thesis statement with appropriate details. In the last part you should bring what you have written to a natural conclusion or a summary.  Marks will be awarded for content, organization, grammar and appropriateness. Failure to follow the above instructions may result in a toss of marks.

考题 问答题Task II(20 marks)  Directions:For this part, you are required to write a composition on The Anti-Addiction System. You should write at least 160 words and please write it on the Answer Sheet.  Now in China the anti-addiction system and a “real name checking” system have been adopted in Cyber cafes to prevent players under 18 from becoming addicted to online games. What do students think about this system? What is your opinion about this?

考题 问答题With the amazing technological development of computer and of the Internet, virtual games played on the Internet are becoming more and more popular. Many claim that playing games teaches us about life. Do you agree with this view?

考题 问答题Do you agree or disagree with the following statement? People are never satisfied with what they have; they always want something more or something different. Write a composition of about 400 words to state your view on the issue.

考题 问答题Recently a group of college girls have aroused a heated debate in the United States because they wore flip-flaps when visiting the White House. While the girls think their choice was ok, many criticized them of being too disrespectful. Here in China, a boy student sued a female classmate who sat in front of him in a important examination because she wore too little, which distracted him so much that he failed in the exam. Do you think universities students now have sufficient awareness of what is proper to wear? Do you think university should make an explicit dress code for students? Write a composition of about 400 words on this topic. You should supply a title for your composition.  In the first part of your writing you should present your thesis statement, and in the second part you should support the thesis statement .with appropriate details. In the last part you should bring what you have written to a natural conclusion or a summary.  Marks will be awarded for content, organization, grammar and appropriateness. Failure to follow the above instructions may result in a toss of marks.

考题 问答题Although more and more students are enrolled in university every year, there are also more and more students who fail in their studies and drop out of school. This has caused much concern in the society, and a local newspaper is inviting contributions from university students to discuss the reasons. Write a composition as a contribution to this newspaper to voice your opinion. Remember to supply a title for your own article.  In the first part of your writing you should present your thesis statement, and in the second part you should support the thesis statement, with appropriate details. In the last part you should bring what you have written to a natural conclusion or a summary.  Marks will be awarded for content, organization, grammar and appropriateness. Failure to follow the above instructions may result in a toss of marks.

考题 单选题People made small shops into small game houses in order to _____.A make computer games more popularB get more moneyC help people to learn computer betterD make people happy

考题 问答题◆Topic 7:TV—the Pandora’s Box to Children?  Questions for Reference:  1) Some people think children’s spending time on TV and video is good, while others think it is bad. Discuss both views.  2) Give your own opinion about this issue.  3) What can we do to ensure the TV and video make a positive effect on our children?

考题 问答题Students are becoming busier and busier. They have more courses to take, more expectations to meet, and more pressure to suffer. But many teachers complain that students are not spending enough time on reading, especially on reading literary works. What is your opinion on this issue? Write a composition of about 400 words on the following topic:Should Students Read Literary Works?In the first part of your writing you should present your thesis statement, and in the second part you should support the thesis statement with appropriate details. In the last part you should bring what you have written to a natural conclusion or a summary.  Marks will be awarded for content, organization, grammar and appropriateness. Failure to follow the above instructions may result in a loss of marks.

考题 问答题The following comment was printed recently in a local newspaper:  Much of what is taught in schools nowadays is a waste of students’ time.  Your teacher has asked you to write a composition on this subject, with reference to your own learning experiences. Write your composition of no fewer than 120 words on the answer sheet. Do not write any addresses.

考题 问答题Directions:Recently, the fact that more and more students have spent too much time playing computer games has aroused great concern. Though the computer and the Internet have brought us great convenience and pleasure in getting information, entertainment and contact with others, we should not ignore their negative impacts on people, especially young students. What bad influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 160 words.

考题 单选题What is the passage mainly about?A Game houses have a bad effect on young boys.B More and more small shops have been made into game houses.C Young boys spend a lot of money playing computer games.D People play games better after trying again and again.

考题 单选题Many studies have suggested that _____.A more and more young people enjoy cruel computer gamesB violence in computer games makes their players more aggressiveC there are now far more incidents of violence due to computer gamesD simulated violence in computer games is different from real violence