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long-term tests


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考题 Certkiller.COM已在北美和亚洲设有办事处。它有两个域的ActiveDirectory林中。您被指派的任务,以减少所需的时间来验证用户从el.as.Certkiller.com域时,他们访问tests.na资源。Certkiller.COM域。来实现这个任务,你应该怎么做呢() A.创建一个从tests.na单向快捷信任。Certkiller.COM到el.as.Certkiller.COM。B.增加DEFAULTIPSITELINK站点链接的复制间隔C.创建一个从el.as.单向快捷信任Certkiller.tests.na.Certkiller。D.增加的所有连接对象的复制间隔。

考题 Text 3Thirty- two people watched Kitty' Genovese being killed right beneath their windows. She was their neighbor. Yet none of them helped her. Not one even called the police. Was this gunman cruelty? Was it lack of feeling about one' s fellow man?"Not so," say scientists John Barley and Bib Fatane. These men went beyond the headlines to probe the masons why people didn't act. They found that a person has to go through two steps before he can help. First he has to notice that is an emergency. Suppose you see a middle - aged man fall to the side - walk. Is he having a heart attack? Is he in a coma (昏迷) from diabetes(糖尿病) ? Or is he about to sleep off a drunk? Is the smoke coming into the room from a leak in the air conditioning? Is it "steam pipes" ? Or is it really smoke from a fire? It' s not always easy to tell if you are faced with a real emergency.Second, and more important, the person faced with an emergency must feel personally responsible. He must feel that he must help, or the person won' t get the help he needs. The researchers found that a lot depends on how many people are around. They had college students in to be "tested". Some came alone. Some came with one or two others. And some came in large groups. The receptionist started them off on the "tests". Then she went into the next room. A curtain divided the "testing room" and the room into which she went. Soon the students heard a scream, the noise of file cabinets falling and a cry for help. All of these had been pre - recorded on a tape - recorder. Eight out of ten of the students taking the test alone acted to help. Of the students in pairs, only two out of ten helped. Of the students in groups, none helped.In other words, in a group, Americans often fail to act. They feel that others will act. They, themselves, needn't. They do not feel any direct responsibility. Are people bothered by situations where people are in trouble? Yes. Scientists found that the people were emotional, they sweated, they had trembling hands. They felt the other person's trouble. But they did not act. They were in a group. Their actions, were shaped by the actions of those they were with.31. The purpose of this passage is______.A) to explain why people fail to act in emergenciesB) to explain when people will act in emergenciesC) to explain what people will do in emergenciesD) to explain how people feel in emergencies

考题 对Windows 2000 Server计算机的D盘根目录的test文件夹创建了隐藏共享,共享名为tests,这台计算机的p地址为172.16.1.1,其他计算机能够访问该隐藏共享的方法是:单击开始一运行,并输入(14)。A.\\172.16.1.1B.\\172.16.1.1\d\test$C.\\172.16.1.1\test$D.\\172.16.1.1\test

考题 作业调度又称为() A、进程调度B、短程(short-term)调度C、长程(long-term)调度D、中程(medium-term)调度

考题 Could a hug a day keep the doctor away?The answer may be a resounding"yes!"___1__helping you feel close and__2___to people you care about,it turns out that hugs can bring a___3__of health benefits to your body and minD.Believe it or not,a warm embrace might even help you__4___getting sick this winter.In a recent study___5__over 400 healthy adults,researchers from Carnegie Mellon University in Pennsylvania examined the effects of perceived social support and the receipt of hugs___6__the participants'susceptibility(敏感性)to developing the common cold after being___7__to the virus.People who perceived greater social support were less likely to come___8__with a cold,and the researchers__9___that the stress-reducing effects of hugging___10__about 32 percent of that beneficial effect.___11__among those who got a cold,the ones who felt greater social support and received more frequent hugs had less severe__12___."Hugging protects people who are under stress from the___13__risk for colds that's usually__14___with stress,"notes Sheldon Cohen,a professor of psychology at Carnegie.Hugging"is a marker of intimacy and helps__15___the feeling that others are there to help___16__difficulty."Some experts___17__the stress-reducing,health-related benefits of hugging to the release of oxytocin(后叶催产素),often called"the bonding hormone"__18___it promotes attachment in relationships,including that between mothers and their newborn babies.Oxytocin is made primarily in the central lower part of the brain,and some of it is released into the bloodstream.But some of it___19__in the brain,where it__20___mood,behavior and physiology.12选?A.defeats B.symptoms C.errors D.tests

考题 Text3 In the past several years,as the nascent medium of virtual reality has come into its own,scientists and creators have begun to explore its potential effects on the human mind.Some are undoubtedly positive-as,for instance,when the technology is used to help war veterans overcome posttraumatic stress disorder,or as a means to expand a person's capacity for compassion.But the immediacy of virtual reality has a dark side,too.Several months ago,Michael Madary and Thomas K.Metzinger,researchers from the Johannes Gutenberg University of Mainz,in Germany,published a series of recommendations on the ethical design and implementation of virtual reality.Their appraisal of the medium's psychological force is both studious and foreboding."The power of virtual reality to induce particular kinds of emotions could be used deliberately to cause suffering,"they write."Conceivably,the suffering could be so extreme as to be considered torture."In filmmaking,the director must perform a kind of seduction of dread,leading viewers through an escalating series of psychological states.In the immersive world of virtual reality,no such dance is required.Part of the power of virtual reality-based horror comes from the fact that the director knows exactly where the viewer is looking."With that knowledge,we can play mind tricks or trigger events based on the gaze,"Jon Hibbins,the director of Psytec Games,a London-based virtual reality studio,said.For instance,he said,in Psytec's most recent fantasy-horror title,Crystal RiR,"a monster can appear in a vent only when the player looks at the vent."Hibbins claims that,as viewers'brains are tricked into believing that they are physically present in a reality,the memories they form are much stronger than those made when watching so-called flat-screen media.To soften these memories,Hibbins and his team have introduced a slider into their game that allows players to control the intensity of the horror."'Normal'will be an average scare experience,"he said."You'Il hear voices in the distance,ghosts in the corridors,sound from the voids,and snakes in the corridors.'Extreme'introduces jump scares,such as ghost figures that run through your body.It really does offer everyone an option."Stephan said,"Long-term,perhaps it's a case of building literacy in players and viewers so they understand when the scares are coming.For now,I think that means taking it slow."35.Which of the following would be the best title ofthe text?A.The Dark Side ofVirtual Reality B.The Coming Horror ofVirtual Reality C.Ways to Slow down Horror in Virtual Reality D.Virtual Reality's Contribution to Games

考题 Text3 In the past several years,as the nascent medium of virtual reality has come into its own,scientists and creators have begun to explore its potential effects on the human mind.Some are undoubtedly positive-as,for instance,when the technology is used to help war veterans overcome posttraumatic stress disorder,or as a means to expand a person's capacity for compassion.But the immediacy of virtual reality has a dark side,too.Several months ago,Michael Madary and Thomas K.Metzinger,researchers from the Johannes Gutenberg University of Mainz,in Germany,published a series of recommendations on the ethical design and implementation of virtual reality.Their appraisal of the medium's psychological force is both studious and foreboding."The power of virtual reality to induce particular kinds of emotions could be used deliberately to cause suffering,"they write."Conceivably,the suffering could be so extreme as to be considered torture."In filmmaking,the director must perform a kind of seduction of dread,leading viewers through an escalating series of psychological states.In the immersive world of virtual reality,no such dance is required.Part of the power of virtual reality-based horror comes from the fact that the director knows exactly where the viewer is looking."With that knowledge,we can play mind tricks or trigger events based on the gaze,"Jon Hibbins,the director of Psytec Games,a London-based virtual reality studio,said.For instance,he said,in Psytec's most recent fantasy-horror title,Crystal RiR,"a monster can appear in a vent only when the player looks at the vent."Hibbins claims that,as viewers'brains are tricked into believing that they are physically present in a reality,the memories they form are much stronger than those made when watching so-called flat-screen media.To soften these memories,Hibbins and his team have introduced a slider into their game that allows players to control the intensity of the horror."'Normal'will be an average scare experience,"he said."You'Il hear voices in the distance,ghosts in the corridors,sound from the voids,and snakes in the corridors.'Extreme'introduces jump scares,such as ghost figures that run through your body.It really does offer everyone an option."Stephan said,"Long-term,perhaps it's a case of building literacy in players and viewers so they understand when the scares are coming.For now,I think that means taking it slow."32.The word"immersive"(Para.2)is closest in meaning toA.innovative. B.implicit. C.inhabited. D.invented.

考题 Text3 In the past several years,as the nascent medium of virtual reality has come into its own,scientists and creators have begun to explore its potential effects on the human mind.Some are undoubtedly positive-as,for instance,when the technology is used to help war veterans overcome posttraumatic stress disorder,or as a means to expand a person's capacity for compassion.But the immediacy of virtual reality has a dark side,too.Several months ago,Michael Madary and Thomas K.Metzinger,researchers from the Johannes Gutenberg University of Mainz,in Germany,published a series of recommendations on the ethical design and implementation of virtual reality.Their appraisal of the medium's psychological force is both studious and foreboding."The power of virtual reality to induce particular kinds of emotions could be used deliberately to cause suffering,"they write."Conceivably,the suffering could be so extreme as to be considered torture."In filmmaking,the director must perform a kind of seduction of dread,leading viewers through an escalating series of psychological states.In the immersive world of virtual reality,no such dance is required.Part of the power of virtual reality-based horror comes from the fact that the director knows exactly where the viewer is looking."With that knowledge,we can play mind tricks or trigger events based on the gaze,"Jon Hibbins,the director of Psytec Games,a London-based virtual reality studio,said.For instance,he said,in Psytec's most recent fantasy-horror title,Crystal RiR,"a monster can appear in a vent only when the player looks at the vent."Hibbins claims that,as viewers'brains are tricked into believing that they are physically present in a reality,the memories they form are much stronger than those made when watching so-called flat-screen media.To soften these memories,Hibbins and his team have introduced a slider into their game that allows players to control the intensity of the horror."'Normal'will be an average scare experience,"he said."You'Il hear voices in the distance,ghosts in the corridors,sound from the voids,and snakes in the corridors.'Extreme'introduces jump scares,such as ghost figures that run through your body.It really does offer everyone an option."Stephan said,"Long-term,perhaps it's a case of building literacy in players and viewers so they understand when the scares are coming.For now,I think that means taking it slow."31.Virtual reality was originally designed asA.a treatment ofveterans'injury after wars. B.an exploration of the myth in human mind. C.a way to raise sympathy for others. D.a remedy for mental disorder caused by stress

考题 Text3 In the past several years,as the nascent medium of virtual reality has come into its own,scientists and creators have begun to explore its potential effects on the human mind.Some are undoubtedly positive-as,for instance,when the technology is used to help war veterans overcome posttraumatic stress disorder,or as a means to expand a person's capacity for compassion.But the immediacy of virtual reality has a dark side,too.Several months ago,Michael Madary and Thomas K.Metzinger,researchers from the Johannes Gutenberg University of Mainz,in Germany,published a series of recommendations on the ethical design and implementation of virtual reality.Their appraisal of the medium's psychological force is both studious and foreboding."The power of virtual reality to induce particular kinds of emotions could be used deliberately to cause suffering,"they write."Conceivably,the suffering could be so extreme as to be considered torture."In filmmaking,the director must perform a kind of seduction of dread,leading viewers through an escalating series of psychological states.In the immersive world of virtual reality,no such dance is required.Part of the power of virtual reality-based horror comes from the fact that the director knows exactly where the viewer is looking."With that knowledge,we can play mind tricks or trigger events based on the gaze,"Jon Hibbins,the director of Psytec Games,a London-based virtual reality studio,said.For instance,he said,in Psytec's most recent fantasy-horror title,Crystal RiR,"a monster can appear in a vent only when the player looks at the vent."Hibbins claims that,as viewers'brains are tricked into believing that they are physically present in a reality,the memories they form are much stronger than those made when watching so-called flat-screen media.To soften these memories,Hibbins and his team have introduced a slider into their game that allows players to control the intensity of the horror."'Normal'will be an average scare experience,"he said."You'Il hear voices in the distance,ghosts in the corridors,sound from the voids,and snakes in the corridors.'Extreme'introduces jump scares,such as ghost figures that run through your body.It really does offer everyone an option."Stephan said,"Long-term,perhaps it's a case of building literacy in players and viewers so they understand when the scares are coming.For now,I think that means taking it slow."34.What is the author's attitude toward virtual reality?A.Neutral. B.Appreciative. C.Contemptuous. D.Tolerant.

考题 Weighing ourser egulay s aoneru way 1o stay aware or any sginant wegt ncuatoros(1),when done too often,this habit can sometimes hurt more thatit(2)As for me,weighing myself every day caused ma to shift my focus from being generally healthy and physicaly active to focusing(3)on the scale.That was bad to my overall fitness goals.|had gained weight in the form of muscle mass,but thinking onlyof(4)the number on the scale,|altered my training program.That conflicted with how|needed to trainto(5)my goals.|also found that weighing myself daily did not provide an accurate(6)of the hard work and progress|was making in the gym.It takes about three weeks to a month to notice any significant changes in your weight(7)altering your training program.The most(8)changes will be observed in skill level,strength and inches lost.For these(9)|stopped weighing myself every day and switched to a bimonthly weighing schedule(10).since weight lIoss is not my goal,it is less important for me to(11)my weight each week.Weighing every otherweek allows me to observe and(12)any significant weight changes.That tells me whether Ineed to(13)my training program.|use my bimonthly weight-in(14)to get information about my nutrition as well.If my training intensity remains the same,but I'm constantly(15)and dropping weight,thisisa(16)that|need to increase my daily caloric intake.The(17)to stop weighing myself every day has done wonders for my overall health,fitness and well-being.I'm experiencing increased zeal for working out since|no longer carry the burdenofa(18)morning weigh-in.I've also experienced greater success in achieving my specific fitness goals.(19)I'm training according to those goals,not the numbers on a scale.Rather than(20)over the scale,turn your focus to how you kook,feel,how you clothes fit and your overall energy level.14选?《》()A.results B.features C.rules D.tests